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e-Book Hikaru no Go, Vol. 22 download

e-Book Hikaru no Go, Vol. 22 download

by Yumi Hotta,Takeshi Obata

ISBN: 1421528274
ISBN13: 978-1421528274
Language: English
Publisher: VIZ Media LLC; Original edition (January 4, 2011)
Pages: 200
Category: Comics and Graphic Novels
Subategory: For Kids

ePub size: 1740 kb
Fb2 size: 1533 kb
DJVU size: 1896 kb
Rating: 4.3
Votes: 732
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Yumi Hotta (堀田 由美 Hotta Yumi, most often written as ほった ゆみ) is a Japanese mangaka .

The idea behind Hikaru no Go began when Yumi Hotta played a pick-up game of go with her father-in-law. She later worked with Takeshi Obata (the illustrator) and Yukari Umezawa (5-Dan, the supervisor) in the creation of Hikaru no Go. She won the 2000 Shogakukan Manga Award and the 2003 Tezuka Osamu Cultural Prize for Hikaru no G. .Other books in the series.

Hikaru No Go, Vol. 1 Paperback – May 19, 2004. by Yumi Hotta (Author), Takeshi Obata (Illustrator). Book 1 of 23 in the Hikaru no Go Series.

Yumi Hotta (Author), Takeshi Obata (Illustrator). Only 12 left in stock (more on the way). Hikaru no Go, Vol. 22. Yumi Hotta

Yumi Hotta (Author), Takeshi Obata (Illustrator). Book 19 of 23 in the Hikaru no Go Series. Yumi Hotta.

Illustrated by Takeshi Obata. The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a tight grip on himself can he possibly make a showing, but that's far easier said than done! About The Author. About The Illustrator. Publisher: VIZ Media LLC (May 17, 2018).

Hikaru no Go (ヒカルの碁, lit. "Hikaru's Go") is a coming of age story manga, based on the board game Go, written by Yumi Hotta and illustrated by Takeshi Obata. The series was published Shueisha in its Weekly Shōnen Jump magazine from 1999 to 2003 and the 189 serialized chapters were collected in 23 tankōbon volumes. The series has been adapted by Studio Pierrot as a 75-episode anime television series, with a broadcast between 2001 and 2003 on TV Tokyo. An ancient ghost possesses Hikaru and unleashes his hidden genius! Reads R to L (Japanese Style), for A audiences

Illustrated by Takeshi Obata. An ancient ghost possesses Hikaru and unleashes his hidden genius! Reads R to L (Japanese Style), for A audiences. China vs. Japan The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go.

The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. Only by getting a tight grip on himself can he possibly make a showing, but that's far easier said than done!

Hikaru no Go (Hikaru's Go) - Obata Takeshi - Image - Zerochan Anime . Hikaru no Go written by Yumi Hotta and illustrated by Takeshi Obata.

Hikaru no Go (Hikaru's Go) - Obata Takeshi - Image - Zerochan Anime Image Board. Takeshi Obata's "Black et Noir" Artbook: Hikaru no Go. Hikaru no Go/ - Zerochan. Hikaru no Go (Manga) - One doesn't even need to know how to play the game to enjoy the series, only an appreciation for strong characters and a compelling rise-to-the-top plot. Ultimo, Vol. 2010 The New York Times Best Sellers Manga Graphic Books winner, Hiroyuki Takei and Stan Lee. Ultimo - World Annihilation (Issue). Ultimo and Vice are the embodiment of good and evil.

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Hikaru no Go, Vol. 7: The Young Lions Tournament (Hikaru no Go, by Yumi Hotta · Takeshi Obata ヒカルの碁 22、打倒高永夏. 7: The Young Lions Tournament (Hikaru no Go, by Yumi Hotta · Takeshi Obata. Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained GO board in his grandfather's attic-and that's when things get really interesting. Tr. 8: The Pro Test Preliminaries: Day Four (Hikaru no Go, by Yumi Hotta · Takeshi Obata.

An ancient ghost possesses Hikaru and unleashes his hidden genius!Reads R to L (Japanese Style), for A audiences. China vs. Japan The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a tight grip on himself can he possibly make a showing, but that's far easier said than done!
Comments:
virus
My older nephew really likes this series and want the other volumes. Any kind of reading is good, so must be good since he wants more of them. I would recommend this series and the vendor.

Otiel
This is a great manga. It is a great story with excellent artwork and great character development throughout the series. It is also suitable for all ages.

If you don't know anything about the game of Go and how it relates to Japanese, Chinese and Korean culture, this series provides a nice introduction to that world wrapped in great story-crafting and artwork.

Zolorn
This volume was yet another peice of the masterpeice of this series known as Hikaru No Go. If you enjoyed any of this series then this is a must own. One thing to keep in mind that is the second to the last novel in the legacy of this great manga. I highly recommend this series to new readers of manga and to the individuals who read this manga to purchase this volume.

Qusserel
item came on time in excellent condition great service hope I can do business with this seller again highly recommended!

X-MEN
awesome! i love it! came on time not damaged. love it!

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