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e-Book Old World Armoury: Miscellanea and Militaria (Warhammer Fantasy Roleplay) download

e-Book Old World Armoury: Miscellanea and Militaria (Warhammer Fantasy Roleplay) download

by Robert J. Schwalb

ISBN: 1844162664
ISBN13: 978-1844162666
Language: English
Publisher: Black Industries (August 12, 2008)
Pages: 127
Category: Science Fiction and Fantasy
Subategory: For Kids

ePub size: 1428 kb
Fb2 size: 1859 kb
DJVU size: 1956 kb
Rating: 4.9
Votes: 988
Other Formats: txt rtf lrf mobi

Old World Armoury is by far one of the weakest books in the Warhammer Fantasy Roleplay series. The book itself adds very little setting or flavor to the game and focuses mostly on toys for players and GMs alike.

Old World Armoury is by far one of the weakest books in the Warhammer Fantasy Roleplay series. There are some interesting tidbits about medicine in the Warhammer Fantasy setting and some equipment details that are interesting reading but the information and additional rules are mostly superfluous

Items related to Old World Armoury: Miscellanea and Militaria (Warhammer. The company has published over 50 books since then, establishing a reputation for innovation and quality that is second to none in the RPG industry.

Items related to Old World Armoury: Miscellanea and Militaria (Warhammer. Schwalb, Robert J. Old World Armoury: Miscellanea and Militaria (Warhammer Fantasy Roleplay). ISBN 13: 9781844162666. Its award-winning products include Mutants & Masterminds, Book of the Righteous, and Freeport: The City of Adventure. Point your browser to ww. reenronin.

Old World Armoury book . Start by marking Old World Armoury: Miscellanea and Militaria (Warhammer Novels) as Want to Read: Want to Read savin. ant to Read. Useful for players and GMs of Warhammer Fantasy Roleplay: A Grim World of Perilous Adventure (Warhammer Fantasy Roleplay).

Old World Armoury : Militaria and Miscellania. Inside the Old World Armoury you will find a definitive guide to coinage, a detailed look at armour with new armour types, heraldry guidelines and variations by nation, an enormous selection of equipment, new poisons, draughts, and oddities, rules for animals and transportation, guidelines for owning property, rules for hiring characters, and a selection of treasures.

Old World Armoury: Miscellanea and Militaria (Warhammer Fantasy Roleplay). I use this book currently for a Dungeon World campaign, as the first part of the book is useful on its own and I can ignore the stat blocks in the back. Sigmar's Heirs: A Guide to the Empire (Warhammer Fantasy Roleplaying). Warhammer RPG: The Warhammer Fantasy Roleplay Companion. I imagine the same would be true for any fantasy campaign.

Warhammer Fantasy Roleplay: Old World Bestiary, Vol. 1 Hardcover.

Warhammer Fantasy Roleplaying - Realms of SorceryHardcover.

Miscellanea and Militaria (Warhammer Fantasy Roleplay). Published June 28, 2005 by Black Industries.

All publications released during the lifetime.

All new or substantially revised publications are in bold. GW2051 Warhammer Fantasy Roleplay (main rulebook, hardback, 1986, ISBN 1-869893-02-6).

Inside the Old World Armoury you will find a definitive guide to coinage, a detailed look at armour with new armour types, heraldry guidelines and variations by nation, an enormous selection of equipment, new poisons, draughts, and oddities, rules for animals and transportation, guidelines for owning property, rules for hiring characters, and a selection of treasures.
Comments:
Kanal
An absolute must have. Kind of a shame that this material didn't come included in the main book. It definitely adds flavor and information that would be missed otherwise.

Dodo
I can't help, but think that most of this rather short book should have just been part of the main book. Don't by this book if you're expecting stats for various weapons. (Some weapons have slightly different stats for good quality items, but that's it.) It does have a fairly large section on hiring various professions. I'd only buy this book if you have cash to spare, and your group likes the official word on how much to pay for goods, and services. Otherwise buy Bestiary, get the magic book, or buy Sigmar's Heirs.

Agarus
This book contains the military equipment for the Warhammer world. It also comes with explanations of the different countries and cultures. It helps flesh out the gaming experience.

Tujar
The book is upside down! The pages are literally in the book upside down. Maybe it will gain value via this mistake; should have mentioned that.

Opithris
Old World Armoury is by far one of the weakest books in the Warhammer Fantasy Roleplay series. The book itself adds very little setting or flavor to the game and focuses mostly on toys for players and GMs alike. There are some interesting tidbits about medicine in the Warhammer Fantasy setting and some equipment details that are interesting reading but the information and additional rules are mostly superfluous. The optional custom weapons and armour rules are the main focus of the book and allow players and GMs who want to make their own weapons to do so but they are just that - more rules to worry about and not necessary in any way to the game.

Overall Old World Armoury adds little to the Warhammer Fantasy Roleplay game that a little bit of cosmetic dressing on the hands of inventive players or GMs couldn't do.

Mataxe
This book has chapters on currency, trade, arms, armour, equipment, transport and hirelings. Most of the chapters are expansions on material from the core rulebook. In some cases rules from the core rulebook are published here again. While convenient it adds to the page count and takes up space that could be used for more new material.

The chapter "Currency & Trade" was useful and interesting. The chapters on arms and armour were just more detailed descriptions of weapons fantasy RPG players already know and can read about in the core book.

The production quality of the book is high but the number of typos in the book make it look like it was rushed to production (something that I didn't notice in the core rulebook).

Overall, it should make a good reference for the gamemaster who wants a few more unique items in the game and some pregenerated nonplayer characters.

Nothing personal
The crb for Warhammer has always been lacking in information on everyday items. This is a very useful tool at remedying it. The chapters on General Equipment, Special Equipment, Property & Business, and Treasures give excellent descriptions, pricing, and encumberance for things that adventurers and artisans might want to have to earn an income. From textile pricing to purchasing a bed frame, it is all in here. This book is a major improvement in the realistic aspect of the game and should be picked up by anyone looking to have a game that includes commerce and livelihood.

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